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Monday, February 11, 2019

On Longing



According to Stewart`s book about souvenir there are two type of souvenir, one is Souvenir of enterior sights like those Maccanell list and they most are purchasable. Another one is souvenir of individual experience which is mapped against the life history. Also she mentioned about other souvenirs like keeping singly or compendium form like photo albums, scrapbooks and baby books.

instant brow-toning of photographs

She states that how they can capture a moment in time and she said the acute sensation of the object-its understanding by hand taking priority over its perception by eye-promises, and yet does not keep the promise of, reunion and she gives examples of “instant brow-toning of photographs, distressed antiques, and prefaded blue jeans relates as preferences for the already worn.
Horizon Digital Economy Research and School of Computer Science describe their findings on user experience of the service to a literature on mobile photo ware, finding implications for the design of souvenir services. Special souvenirs design still keeps lower rank because the progress of design isn`t prudent and have lacks integrative ideas; so it leads to lack of complete structure and ideas of designs. Another reason is simply consideration to the souvenirs as handicraft and it limits the creation and innovation of souvenirs. Also the other important reason is lack of design. Majority of sold market souvenirs have little elegant and delicate designs and some of good ideas cannot be illustrated by the souvenir designs. One of causes is lack of professional designs participation in creativity so as a result the idea for souvenirs cannot be integrated. (Durrant, Rowland, Kirk, Benford, Fischer, Mcauley, May 2011, pp.1770)

Anastasiadou and Vettese state that souvenirs, if mass-produced goods made everywhere or local handicrafts are static objects that lack the capacity to intercede or immersive experiences that tourist’s desire. The expansion of increasable manufacturing (3D printing) and open access digital fabrication facilities creates opportunities for personalization, creativity and assumption which could change souvenir consumption. Using a qualitative approach, this study examined visitor preferences and managers views on 3D printed souvenirs that were mass-produced but individualised within a heritage retail environment, where the visitors were able to interact with the digital making process. The findings suggest that while there is some interest in designing and personalising souvenirs using new technologies, there are also intellectual and ethical challenges which need to be addressed.
We propose the 3D printed souvenir as a new type of souvenir and a future research agenda that considers the technology implications for tourist consumption. •Souvenirs are passively consumed and lack co-creative and experiential features.•3D printing can transform souvenirs from passive to experiential objects.•Some visitors desire further involvement in souvenir design and personalization .•Managers identified challenges in adopting 3D printing for souvenir production.•A research agenda and future implications of 3D printing in tourism are considered.(Anastasiadou, Vettese, 2018. pp. 428)




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