According to Stewart`s
book about souvenir there are two type of souvenir, one is Souvenir of enterior
sights like those Maccanell list and they most are purchasable. Another one is
souvenir of individual experience which is mapped against the life history.
Also she mentioned about other souvenirs like keeping singly or compendium form
like photo albums, scrapbooks and baby books.
instant brow-toning of photographs
She states that how
they can capture a moment in time and she said the acute sensation of the
object-its understanding by hand taking priority over its perception by
eye-promises, and yet does not keep the promise of, reunion and she gives
examples of “instant brow-toning of photographs, distressed antiques, and
prefaded blue jeans relates as preferences for the already worn.
Horizon Digital Economy
Research and School of Computer Science describe their
findings on user experience of the service to a literature on mobile photo
ware, finding implications for the design of souvenir services. Special
souvenirs design still keeps lower rank because the progress of design isn`t
prudent and have lacks integrative ideas; so it leads to lack of complete
structure and ideas of designs. Another reason is simply consideration to the
souvenirs as handicraft and it limits the creation and innovation of souvenirs.
Also the other important reason is lack of design. Majority of sold market
souvenirs have little elegant and delicate designs and some of good ideas
cannot be illustrated by the souvenir designs. One of causes is lack of
professional designs participation in creativity so as a result the idea for
souvenirs cannot be integrated. (Durrant, Rowland,
Kirk, Benford, Fischer, Mcauley, May 2011, pp.1770)
Anastasiadou and Vettese
state that souvenirs, if mass-produced goods made everywhere or local handicrafts
are static objects that lack the capacity to intercede or immersive experiences
that tourist’s desire. The expansion of increasable manufacturing (3D printing) and open access digital
fabrication facilities creates opportunities for personalization, creativity
and assumption which could change souvenir consumption. Using a qualitative
approach, this study examined visitor preferences and managers views on 3D
printed souvenirs that were mass-produced but individualised within a heritage
retail environment, where the visitors were able to interact with the digital
making process. The findings suggest that while there is some interest in
designing and personalising souvenirs using new technologies, there are also
intellectual and ethical challenges which need to be addressed.
We propose the 3D
printed souvenir as a new type of souvenir and a future research agenda that
considers the technology implications for tourist consumption. •Souvenirs are
passively consumed and lack co-creative and experiential features.•3D printing
can transform souvenirs from passive to experiential objects.•Some visitors
desire further involvement in souvenir design and personalization .•Managers
identified challenges in adopting 3D printing for souvenir production.•A
research agenda and future implications of 3D printing in tourism are
considered.(Anastasiadou, Vettese,
2018. pp. 428)
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